#include "Skill.h"


GameInst* CSkill::createInstance(const std::string &name) {
    GameInst *pInst = new CSkillInst(this, name);
    mInstances.push_back(pInst);
    return pInst;
}

CSkillInst::CSkillInst(CSkill *pObject, const std::string &name)
: GameInst(pObject, name) {
}
